Gameplay Observations
Black Rock RPG :: Rules :: Game Rules
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Gameplay Observations
Unless in combat, there is no order of turns. The GM will command all NPCs and one party character. Everyone will be able to see that one chracter's sheets, but none of the NPCs.
For combat, every player will be asked to roll initiative to determine the order in which the battle commences.
For playing, all actions and descriptions will be in the default font color, while the character's speech shall be in a distinctive, permanent color of their choosing and in bold. Bright red is for enemies only and as such, is one color that may not be chosen.
Rolling dice shall be discussed in another topic as it is a little detail intensive.
For combat, every player will be asked to roll initiative to determine the order in which the battle commences.
For playing, all actions and descriptions will be in the default font color, while the character's speech shall be in a distinctive, permanent color of their choosing and in bold. Bright red is for enemies only and as such, is one color that may not be chosen.
Rolling dice shall be discussed in another topic as it is a little detail intensive.
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Black Rock RPG :: Rules :: Game Rules
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